Posts
All the articles I've posted.
Building Argus: A Zero-Copy Data Pipeline in C++
Starting a new project: a high-throughput, zero-copy data ingestion pipeline in C++23.
GSoC '26 Final Report: Modernizing the VLC Unity Plugin
My final report for GSoC 2026: Modernizing the VLC Unity plugin's core architecture for better playback control, seamless transitions, and improved developer tools.
N-Body Simulation: CPU Implementation & Performance Optimization
Building and optimizing the CPU implementation of our N-Body simulator, from naive single-threaded to parallel TBB with cache-friendly data structures and SIMD optimizations.
N-Body Simulation in C++: The Plan
Planning to build an N-Body simulator to learn physics and GPU programming.