Howdy
RSS FeedAnother devblog, I know. But this one explores the work-in-progress, diving into the technical decisions, bugs, and optimizations encountered in real-time graphics and engine programming in C++.
You can explore my projects and contributions on GitHub.
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GSoC '26 Final Report: Modernizing the VLC Unity Plugin
My final report for GSoC 2026: Modernizing the VLC Unity plugin's core architecture for better playback control, seamless transitions, and improved developer tools.
Recent Posts
Building Argus: A Zero-Copy Data Pipeline in C++
Starting a new project: a high-throughput, zero-copy data ingestion pipeline in C++23.
N-Body Simulation: CPU Implementation & Performance Optimization
Building and optimizing the CPU implementation of our N-Body simulator, from naive single-threaded to parallel TBB with cache-friendly data structures and SIMD optimizations.
N-Body Simulation in C++: The Plan
Planning to build an N-Body simulator to learn physics and GPU programming.
Hello World!
Just the obligatory first post to get the ball rolling. And a joke.